![]() ![]() Use the Dig tool in the toolbar to create deep depressions in the ground. Once a basic shape has been created, use the Mound tool to make the finer details.Ī. However, to create good mountains, use the Height Brush first to create the base for your mountain(s). To create mountains and sharp heights, use the Mound tool in the toolbar. Select cell and feather size as per choice, preferably large. To create hills, just use the Height Brush and select a height that is not much heigher the the map height. ![]() Click and brush the region with your mouse pointer to cumulate the raising or lowering effect.Ī. Select the desired options in the Terrain Brush Options dialog box and apply the height changes on the map. Use the Terrain Brush tool in the toolbar to raise or lower the ground. How is terrain height altered? (Raising or lowering)Ī. You may continue this to make a path of any number of waypoints, and you may also connect it to the first to form a cycle. To make a waypoint path, place a waypoint, then click on it and drag to the next point. You can also make a path using waypoints to facilitate patrolling, movement etc. Waypoints are location markers that you can place on the map for your facility, as well as for using in triggers (for example, to mark a place to spawn new units). What are waypoints? How can I make a waypoint path?Ī. Make sure the 'Show Objects Icon' option is enabled in the 'View' menu. I cannot see whether a building is selected.Ī. Release the hold once your building is facing the desired direction. Zoom in, and carefully place your mouse pointer over this line, click and hold, and move your mouse to rotate the building. The circle will have a short line protruding from it, this is the direction of the building. Once selected, you'll notice a colourful circle at the center of the building, showing it is selected. Then, select the building by either select the spot it's built on or by dragging a box around it. First place the bulding, then return to the normal mode by selecting Select and Move tool or simply by right-clicking on the map. EA and our contributors have written many tutorials and guides, all available in the Tutorials and Guides section at the bottom of this FAQ.Ī. Are there any tutorials? Where can I find them?Ī. Also, place the AI structures a little away from the Player start point, since the AI needs space to build Production Structures close to the start point. The AI will build economy structures on these spots. Make sure you space them out so that there's minimum overlap of the white circles. ![]() You need to place down Farm Templates by clicking on 'Place Objects', then going to Objects -> ByNativeType -> Neutral -> Structure and select Farm Template. The AI will only build economy structures on Farm Templates. The AI isn't building any resource structures.Ī. You can find your map in the list of skirmish maps. Custom-made maps have a 'hammer' icon next to them. The map is added in the maplist present in the game. Donot forget to enter a name and description for your map in the Map Settings found in the Edit Menu in the Worldbuilder. While saving, make sure the 'User Maps' tab is selected. Make sure you saved your map in the correct folder. I saved my map, but it isn't showing up.Ī. In the Application Data folder, goto My Battle for Middle-earth(tm) II Files -> Maps and place the folder containing the downloaded map here. If it is absent, then goto Tools -> Folder Options and under the 'View' tab, select the 'Show hidden files and folders' option. If a folder titled 'Application Data' is visible, then enter it. Go to My Computer -> C: -> Documents and Settings and enter the folder with your user name. In the Worldbuilder, go to File -> Save (or Ctrl+S)Ī. In the Worldbuilder, go to File -> New (or Ctrl+N)Ī. It can be accessed by your personal directory or the default: C://Program Files/Electronic Arts/Battle for Middle-earth 2/Worldbuiler.exe You can also try this on your 'run' section.Ī. Unlike games like the Age series, the editor is a seperate program. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |